Flaws List Flaw Prerequisite Effect Aligned Devotion Cast spontaneous cure spells Healing works on creatures of same alignment or at 1/2 power if only 1 step off. If more then 1 step, healing fails. Arcane Conundrum Gnome, Cha 10+ Lose spell-like abilities. -2 saves vs. illusions. Arcane Fatigue Cast arcane spells, can be fatigued Fort save (DC 1 + Spell Level) when casting or become fatigued. Arcane Parasites Cast arcane spells DC to resist your arcane spells lowered by 1. Arcane Performer Perform 1 rank, cast w/o prep To cast a spell, make a Perform check (DC 10 + Spell Level) or lose spell. Beady Eyes Darkvision -2 to Spot and Search. You lose darkvision but gain low-light vision. Beastly Wild Empathy Vulnerable to certain spells. -2 on most Charisma based skills. Bestial Instinct None -2 on attacks with anything but unarmed strike or natural weapons. Blind Rage Rage ability Cannot end rage voluntarily. Must attack a creature(or object if none) every round. DC 15 Will save to not attack ally. Brash None -6 AC against attacks of opportunity. Bravado None No dodge bonus to AC. You can never use the withdraw action. Cautious None -2 on initiative. Skills take twice as long to use. Chivalrous Courtesy Good or lawful alignment -4 on attacks vs. creatures you know to be of opposite gender. City Slicker Survival as a class skill -4 on Handle Animal, Knowledge(nature), and Survival checks. Claustrophobia None You become shaken when within 10' of solid surface on 2 or more sides. Fear removing effects cannot remove this. Code of Arms Good or lawful alignment -4 on attack against enemues that have no melee(or natural) weapon. Cold-Blooded None Automatically fail all Fort saves vs. hot environments. Fire deals +2 points of damage to you. Coward None Automatically fail vs. all fear effects. Immunity grants save at -4. Curious None -2 Listen and Spot checks and initiative. Divine Gestures Cast divine spells Suffer spell failure chance from armor. Domain Devotion Access to domains Start with only one domain. Elven Pride of Arms Elven Blood -4 on attack unless weapon is longsword, rapier, bow, or natural weapon (or if touch attack or unarmed attack). Exhausting Rage Rage Ability, can be fatigued Become exhausted after rage (or fatigued if you have tireless rage). Feeble None -2 on Str, Dex and Con based checks. Foe Specialist Favored Enemy -1 on attack, Bluff, Sense Motive, Spot, and Survival checks against creatures that are not favored enemies. Fool Bardic Music Lose inspire courage, competence, and heroics musical abilities. Forlorn Ability to call familiar You lose the ability to call a familiar. Forlorn of Men None Become shaken if more than 1 humanoid is within 30', including friends. Spells that remove fear cannot remove this. Frail(1) Con 4+ -1 HP/Level (minimum 0). Frail(2) Con 11 or less Failed Fort save causes fatigue effects. Free-Spirited Chaotic alignment Carried weight counts double for purposes of load. Armor check penalty doubled. Frivolous Performer Bardic Knowledge -10 on bardic knowledge checks unless about perform w/ most ranks. Fussy None You become sickened when you drink potions. -4 vs. ingested poisons. Glory-Hound BAB +1 -1 AC in combat with multiple opponents until you drop an opponent. Grudge Keeper None If damaged in combat, -2 to attacks, skills, saves and ability checks until you damage the foe that hurt you. Gullible None -2 on saves vs. enchantments and illusions. -4 on Sense Motive. Half-Blood Outcast Half-elf or Half-orc -2 on attacks, skills and saves if in line of sight of an elf (or orc). Hatred Favored enemy -4 on AC, attack rolls, and skill checks if not engaged in melee with favored enemy when one is close enough to attack. Haunted Can case spells -4 to Listen and Move Silently checks. Honorable Challenge Lawful alignment -4 on attacks against creatures that have not challenged or attacked you. Honor of the Duel Good or lawful alignment Will save (DC 10+ your level) to attack creature in area threatened by another of its foes. If successful, attack at -2. Hot-Blooded None Automatically fail all Fort saves vs. cold environments. Cold deals +2 points of damage to you. Implacable BAB +1 If you move out of combat, -2 on attacks, skills and saves for one hour. Innattentive None -4 on Listen and Spot checks. Individualist None -2 on attacks made with weapons you didn't make. +1 on armor checks in armor you didn't make. Insomniac None Fort save (DC 15) to fall asleep or suffer from fatigue effects. Light Sensitivity Darkvision -1 on attack rolls, Search and Spot checks in bright sunlight. Lightweight Con 13 or less, cannot take Obese flaw 1/2 base weight. -4 to make or resist bull rushes, grapples, overruns, and trips. You gain no bonus when you charge. Living Faith Ability to turn undead Cannot turn undead. Loner Ability to gain animal companion Lose ability to gain animal companion or familiar. Loudmouth None -4 on Diplomacy and Move Silently checks. Love of Nature None DC 12 Will save to attack creatures of animal, plant, or vermin type or lose your action. Magical Fascination None -2 on attacks and skills when in sight of magical effect with any duration. Magical Overload Can cast spells Must use 1 slot from highest level spells as a lower level slot. Material Devotion Access to domains May only use spell trigger items that cast your domain spells. Meager Fortitude None -3 on Fortitude saves. Metal Intolerance None Metal weapons (even if natural) deal 1 extra point of damage. Methodical Magic Methods Can cast spells You are considered flat-footed with effective Dex of 0 on any round you cast a spell. You may not cast defensively. Meticulous Performer Bardic music Initiating or maintaining bardic music is a full-round action. Mounted Warrior Ride 1 rank -2 to attack while not riding mount. Murkey-eyed None Roll twice to hit concealed opponent, both must succeed for you to hit. No Time For Book Learning None You're illiterate and can never learn to read. -2 on all Knowledge checks except Knowledge(nature). Noncombatant None -2 on melee attack rolls. Obese Con 13 or less, small size, cannot take Lightweight flaw Double base weight. Lose size bonus to AC and Hide checks. All armor base costs double, and weight not halved for armor. Pathetic Total ability bonus < 8 -2 on one ability score. Phantom Sparks Can cast spells -4 on Hide and Spot checks. Ponderous Spellcaster Can cast spells Casting time doubled for all spells. Poor Reflexes None -3 on Reflex saves. Pride of Arms Proficiency in all martial weapons -4 on attacks with exotic or simple weapons, touch or unarmed attacks. Quarter Elf Half-elf Not immune to sleep. No racial bonus vs. enchantment spells or effects. Not considered to have elven blood. Quick Burning Rage Rage ability Rage lasts a number of rounds equal to newly improved Con modifier. Restricted Sorcery Cast spells w/o prep Cannot use spells, wands, or scrolls from 2 schools of your choice. Shaky None -2 on ranged attack rolls. Short Attention Span None -2 cumulative penalty on retried skills. May not take 20 on skill checks. Short of Breath Con 13 or less After any Str check, Con check to keep running, Climb, Jump, or Swim check, make Fortitude check at same DC or become fatigued. Short Temper None DC 15 Will save if injured in combat or become enraged for 3 + Con modifier rounds (similar to and stacks with barbarian rage). Skulker None DC 15 Will save if attacked in melee or become shaken while in area threatened by foes. Slow Base speed 20 or more Base speed halved (round down by 5's). Slow Healing Con 13 or less You cannot heal normally. 1 day's full bed rest heals 1 hp or 1 point of ability damage. Healing spells heal as if caster is 1/2 level. Slow to Anger Rage ability Entering a rage rquires a full-round. Solitary Paragon None You gain no benefit when flanking and have -4 on attack instead. Stubby Fingers Dwarf, gnome, or halfling -4 on attack rolls with light or one-handed weapons. -4 on all Disable Device, Open Lock, Sleight of Hand, and Use Rop checks. Superstitious Inability to cast spells Become frightened while seeing any item, effect, or location obviously created by magic. Terrain Specialist Track, wild empathy Chose terrain type. Outside this type, -2 on empathy and tracking (search or survival) checks, and lose camoflage and hide in plain sight. Test Subject None -2 on saves vs 3 of the following schools; conjuration, enchantment, evocation, illusion, necromancy, and transmutation. Trivial Performer Bardic music Save DC of your fascinate, suggestion, and mass suggestion halved. Inspired courage, greatness, or heroics end with music. Uncontrollable Rage Rage ability May only enter rage under certain conditions. Save DC 15 to avoid rage under those conditions. Unreactive None -6 on initiative checks. Vulnerable None -1 to AC. Warrior of the Phalanx None -4 on attacks when not adjacent to ally. Weak Will None -3 on Will saves. Weapon Bound Devotion to deity Lose proficiency with weapons except your deity's favored weapon. Wild Survival 1 rank Become panicked when entangled, pinned, or bound. Fear is gone 1 round after free. Fear removing effects cannot remove this.